Some goals of this project:
Pub will have several rotating games, players can set a personal preference to which game is played (The July test run will have just one game).
The lockout jackpot will be replace with a multi-game jackpot system. Each win for the Rebels or Empire moves the slider one space closer to that freqs goal. Get it in the goal and your freq wins the jackpot. I expect several jackpot wins daily. Aslo, down the road I plan on tracking all players participation, and reward all who participated on that freq over the entire course, but this wont come until later.
The prize system will be a serious downgrade from what we have now. Each ship will have a small modification that can be purchased, this will last the entire game. Energy/Recharge is given out on the 7/14/21 kill, each of these gives 50+ energy and 100+ recharge.
Pub Games (in the works):
Fifteen - DSB standard 15 min ticker game with endgame printouts etc. (seen at 6 month interval)
Pub Ball - Spin-off of my tugawar concept. (seen in July)
No-name yet - Hold all four flags of a pole for 60 sec and it blows up.. details to be worked out. (seen at 9 month interval)
Multi Game Jackpot

Pub Ball

Support for more freqs
