Team Combat League starting!
Posted: Fri Apr 06, 2012 6:37 pm
Hello DSB!
Team Combat League will begin on 15th April at 18:00GMT. Every squad is expected to show up in time so we can start the game ASAP. If a lot of players and squads show up, obviously the game takes a while, take that into account as well.
The format:
14 games in 7 weeks, starting from 15th April, ending 27th May. That means we will have two games every Sunday, first game starting at 18:00GMT and second game at 20:00GMT.
Once the regular season is over, top 4 based on scores will proceed to final showdown which consists of 3 games. Obviously, these final games will be played in a smaller map than the regular season.
The game play:
Time limit for the game is 60 minutes. The formula how the kills and deaths is this: 3*kills - deaths. Additional 30 points will be given to every team who shows up so showing up matters! The death limit is 10 so once you have reached 10 deaths, you are out.
Teams of 3 are preferred so the game is played exactly as it is supposed to be, however you can play with 2 or even 1 pilot if you simply don't have 3.
One emper and one bomber per frequency will be allowed.
Map:
The official map presented to the players a while ago is now officially taken down. After closely reviewing the situation we've decided to do a map rotation for the first 4 weeks with different maps from our events:
?go stelim
?go te
?go atw
?go teamelim
After 4 weekends, the best map, picked by the players, will be used for the rest of the league (excluding the final showdown games). You can suggest a map for the rotation if you think the current maps are not good enough, also feel free to suggest map for the final games.
Note: If we have a small show up for some game, we will have some SMALL map waiting at our secondary TCL arena so you do not need to hunt few players on big map. (Possibly the te map)
Issue:
We've discovered interesting issue regarding a team with less than 3 players. Lets imagine a situation where 1 pilot for a team shows up - he plays his 10 deaths and gets placed to spectator mode. At this point it gets interesting: the pilot can jump back in and spend another 10 deaths for his teammate who did not show, obviously he can do the same again for the other pilot who didn't show up.
We had great debate over this in our secret dark room and decided to ask do you, the players, think this is good or should we limit this somehow?
Discuss, tell me your thoughts, but be ready, we're rocking and rolling big time starting on 15th April 18:00GMT. Do not forget to show up for the squad exhibition & recruitment game on 8th April at 18:00GMT!
-Beer Hunter
Team Combat League will begin on 15th April at 18:00GMT. Every squad is expected to show up in time so we can start the game ASAP. If a lot of players and squads show up, obviously the game takes a while, take that into account as well.
The format:
14 games in 7 weeks, starting from 15th April, ending 27th May. That means we will have two games every Sunday, first game starting at 18:00GMT and second game at 20:00GMT.
Once the regular season is over, top 4 based on scores will proceed to final showdown which consists of 3 games. Obviously, these final games will be played in a smaller map than the regular season.
The game play:
Time limit for the game is 60 minutes. The formula how the kills and deaths is this: 3*kills - deaths. Additional 30 points will be given to every team who shows up so showing up matters! The death limit is 10 so once you have reached 10 deaths, you are out.
Teams of 3 are preferred so the game is played exactly as it is supposed to be, however you can play with 2 or even 1 pilot if you simply don't have 3.
One emper and one bomber per frequency will be allowed.
Map:
The official map presented to the players a while ago is now officially taken down. After closely reviewing the situation we've decided to do a map rotation for the first 4 weeks with different maps from our events:
?go stelim
?go te
?go atw
?go teamelim
After 4 weekends, the best map, picked by the players, will be used for the rest of the league (excluding the final showdown games). You can suggest a map for the rotation if you think the current maps are not good enough, also feel free to suggest map for the final games.
Note: If we have a small show up for some game, we will have some SMALL map waiting at our secondary TCL arena so you do not need to hunt few players on big map. (Possibly the te map)
Issue:
We've discovered interesting issue regarding a team with less than 3 players. Lets imagine a situation where 1 pilot for a team shows up - he plays his 10 deaths and gets placed to spectator mode. At this point it gets interesting: the pilot can jump back in and spend another 10 deaths for his teammate who did not show, obviously he can do the same again for the other pilot who didn't show up.
We had great debate over this in our secret dark room and decided to ask do you, the players, think this is good or should we limit this somehow?
Discuss, tell me your thoughts, but be ready, we're rocking and rolling big time starting on 15th April 18:00GMT. Do not forget to show up for the squad exhibition & recruitment game on 8th April at 18:00GMT!
-Beer Hunter