It is an old event, I can't remember the objective because I played it once like 8 years ago or soTembest wrote:SK, what the hell is that?
I saw it in chalkeagle's screens and I thought it should be pub map
Moderators: Beer Hunter, Tembest, Entr0py
It is an old event, I can't remember the objective because I played it once like 8 years ago or soTembest wrote:SK, what the hell is that?
Doesn't sound bad at all but,jim the chin wrote:I like your suggestion. I didn't realise how much easier I could make it for you to code the bot.Entr0py wrote: Also, I understand how frustrating it is on your side to see someone with the ability to do the stuff that you want done not doing it. Please understand that it's equally frustrating for me to be the only one with the ability to do this stuff and to be pulled in 5 different directions without anybody stepping up to offer help or being proactive. You don't even need to code a bot to start making an objective. How about you make a map? Brainstorm the gameplay, and what the bot would need to do? Get graphics? There are a TON of things you can do before you get to the bot stage.
I envisage a capture-the-sector objective:
1. A sector is designated the target for capture
2. Flagging all the flags in the sector triggers a countdown (1 minute, 2 minutes?)
3. The countdown stops if an enemy captures a flag.
4. If the countdown reaches zero the winning team receives a number of tokens proportional to the number of kills they managed in the game (other stats could be taken account of too, but for basic level testing, kills would be enough).
Map: Clearly, I want the map to stay as the deathstar. I may want to move the safeties around though. They would move back to the core region as they can't be in the sectors.
Graphics: I will make 5 small "radar" images of the deathstar. The first will be the deathstar as it appears on the radar, and the other 4 will be this image with 1/4 sectors highlighted. One of these images will go at the top-right of the screen below the bounty. The bot will change the images depending on whether a game is active, and depending on what sector is the target for capture.
Everyone, let me know if you have suggestions, or see a problem with any of this.
I won't be starting right away. I have a sh!tpile of work to do, finishing on May 18th, but I may find time before then. I intend to deliver a map, graphics, detailed gameplay description, and instructions for a bot.
not sure if srsDetector wrote:DSB has died already, none plays it except if asked to play it from spec or from requests for league matches from here. I dont see any point in playing DSB anymore, thats why I wont be in Draft League after BABL playing. I have over 12500 hours played with Detector and its time to end my career soon. I am not addicted to this game, thats something you cant be when this game is so dead. Seems also like players as Bandoon, Makron and Beastie quitted DSB and either moved to other zones or simply just knows DSB's situation. I predict there will be 1 player in pub in a year from now and that is the zone owner, who came by to see what happened.
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DSB-BOT> Vote for next area of play with !N, !E, !S or !W
>!E
>!e
>!w
>!S
DSB-BOT> Next 10 minutes will be played in East! Note that only flags in east are active.
[No warping players around, no doors, no sh*t, just flags appear in east but nowhere else.]
DSB-BOT> Try to control the flags in East to win!
DSB-BOT> 5 minutes left! Freq 1 is leading by xxx.
[And so goes 10 minutes..]
DSB-BOT> 10 minutes are over! Freq 0 xxx, freq 1 yyy. Winner freq 1 by zzz. Posting stats.
DSB-BOT> |---------------------- [and so on....]
[Give few secs to read stats]
DSB-BOT> Vote for next area of play with !N, !E, !S or !W
>!w
..